Amazon.com

Enhancing Amazon Shopping Experience.

Overview

Goodtime is a productivity app that helps users maintain work-life balance during and after the COVID-19 crisis. This project was done in 5 weeks for a Hakathon-style design event.

 

Project Type
Collaborative Project

Duration
5 weeks

Team
Aditya Singh (SDE)
Danielle Belliveau (UX Design)
Rajshree Mondal (PM)

Client
Product Splash

My Role
User Research, Wireframe, Prototype

Tools
Adobe XD

Problem

The COVID-19 pandemic has presented new challenges for millions of workers and students worldwide. People have struggled to maintain their work-life balance because they have to manage their time alone while working and learning remotely. It also affected people’s productivity and mental health negatively.

 

Solution

Productivity Timer

Allows users to set a timer to focus on their desired activities such as studying, working, meditating and etc.

Calendar/To-Do List

Jot down all of your recurring dates and activities. Organize tasks, lists, and reminders to stay on track.

Track Your Progress

Visualized analytics of daily, weekly, and monthly time usage allows users to track and understand their progress.

Use The Widget

Helps users stay away from their phones and quickly check the timer without opening the app.

Background

Why are people struggling to maintain their work-life balance?

 

Mental Health
The pandemic affected people's mental health. It made it difficult to be positive and stay motivated.

Distraction
Staying home made it easy to get distracted with social media apps and other digital escapes.

Time Management
Flexible and hectic schedules made it harder for people to manage their time by themselves.

How might we help students and professionals stay productive and healthy when studying and working from home?

DESIGN PROCESS


 

Research

User Survey

First, we surveyed 27 individuals to ask about how they have been managing their time and maintaining work-life balance during the COVID. We asked questions about:

  • How do people motivate themselves to maintain productivity?

  • How the COVID-19 crisis has affected their everyday life?

  • How do they stay balanced when they’re working/studying from home?

  • What have been the biggest challenges in trying to stay productive?

  • What kind of tools do they use to stay on track?

Key insights

While some people enjoy working/studying from home, the majority of people are struggling to maintain motivation and productivity. We also found that more than half of people tend to check their phones for things unrelated to their work schedule. In terms of tools, more than 90% of people use calendars, and about 65% use task trackers.

Empathy & User Journey Map

Next, using the survey results as qualitative data, we started mapping them out into an empathy map and created a user journey map to understand our target users’ needs and pain points they have and brainstorm new ideas.

Competitive Analysis

To gain strategic insights into the features, functions, flows, and feelings of design solutions before making decisions about design strategy, we conducted competitor research on four well known productivity apps in the marketplace.

Key findings among the competitors

  • A productivity timer that allows users to easily and quickly track their activity time can help reduce the manual process and steps to use the app which saves users’ time.

  • Data visualization of daily, weekly, monthly usage helps users to track their productivity but it might take time for users to understand how to analyze the chart.

  • The gamification strategy enhances user engagement with the product but it may distract people by pulling their attention away from their tasks and activities.

Define

Personas

To generate user empathy and determine who we’re creating our product, we created two user personas based on the user feedback we received from the user research survey.

 

User Flow

This flow shows how a user could go through the application. Our goal was to create a smooth and intuitive workflow that a user can start from creating or signing in to an account, activating the timer, and completing the task without distraction. 

Ideate

Sketches

Based on key findings from the user research, we started sketching out screens for the key user flows. This helped us communicate our design ideas quickly and envision how the designs would look on each screen before moving further process.

 

Wireframe

 

Visual Elements

Prototype

What I learned…

I learned that when solving a problem like this, understanding the mechanism for why people fail, and how to solve it is the core aspect of problem-solving in the design world. And by learning that from this project, I feel like I can now better see that in our project. I also learned how important to listen to users’ voices with empathy and to put aside my assumptions in order to really understand the target users’ needs and pain points.

Next Step

One of the things we can try to do is that make the To-do list/Calendar page look more simple. Some people might feel the information is a little too much and overwhelming. Thus, next time, we can try to scale it down and make it even more minimalistic like the timer, so that users would feel easier and more intuitive to use. Also if I had more time, I would do user testing to validate our solutions and iterate the design process to make more improvements to the product.

Next
Next

Goodtime